Advanced DevOps Games Software Engineer
Electronic Arts
Full Job Description
Responsibilities
• Design, implement, and maintain CI/CD pipelines for Unreal Engine game clients, backend services, and tools.
• Automate build, deployment, and environment management across development, staging, and production environments.
• Develop and maintain infrastructure-as-code solutions for scalable and repeatable environment management.
• Monitor, diagnose, and resolve build stability, uptime, and environment-health issues.
• Collaborate with gameplay, backend, and tools engineers to eliminate Unreal Engine workflow bottlenecks.
• Manage version-control integrations and branch strategies for stable release cycles.
• Implement monitoring, observability, and alerting solutions for proactive service reliability.
• Drive test automation, rollback strategies, release governance, and continuous deployment improvements.
• Define and track engineering KPIs including build success rate, environment uptime, and mean time to recovery.
• Promote DevOps practices, testing methodologies, automation, and reliable workflows across the studio.
• Mentor team members and advocate for continuous improvement in automation and DevOps processes.
Requirements
• 7+ years of professional software development or DevOps engineering experience.
• 5+ years of experience with CI/CD systems such as Jenkins, GitLab CI, or GitHub Actions.
• 3+ years of programming experience with C++.
• 3+ years of experience developing automation for large-scale or live-service environments.
• Strong scripting skills in Python, Bash, or PowerShell.
• Experience with Docker, Kubernetes, cloud providers, infrastructure-as-code frameworks, version-control workflows, and monitoring systems.
• Experience with Perforce and/or Git version-control workflows.
• Strong understanding of networking, security practices, and environment isolation.
• Excellent debugging, problem-solving, and communication skills in a collaborative, multidisciplinary environment.
• Knowledge of Unreal Engine and its build and development ecosystem is desired.
• Experience with multiplayer or live games, artifact management, distributed caching, CI parallelization, secure software development, secrets management, automated security scanning, and console or PC game build pipelines is a bonus.
• Desire to mentor engineers and passion for automation, developer enablement, reliable systems, and continuous learning.
Benefits
• One-year temporary full-time role with benefits.
• Hybrid onsite work required in Victoria, British Columbia.
• Canadian benefits include three weeks of vacation per year to start, 10 days of sick time per year, extended health, dental and vision coverage, and basic life insurance.
• Additional EA benefits may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, and complimentary games.


