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Advanced DevOps Games Software Engineer

Electronic Arts · Victoria, British Columbia, CA

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Advanced DevOps Games Software Engineer
Electronic Arts
Victoria, British Columbia, CA Posted September 24, 2026 Via Programming Jobs

Full Job Description

Responsibilities • Design, implement, and maintain CI/CD pipelines for Unreal Engine game clients, backend services, and tools. • Automate build, deployment, and environment management across development, staging, and production environments. • Develop and maintain infrastructure-as-code solutions for scalable and repeatable environment management. • Monitor, diagnose, and resolve build stability, uptime, and environment-health issues. • Collaborate with gameplay, backend, and tools engineers to eliminate Unreal Engine workflow bottlenecks. • Manage version-control integrations and branch strategies for stable release cycles. • Implement monitoring, observability, and alerting solutions for proactive service reliability. • Drive test automation, rollback strategies, release governance, and continuous deployment improvements. • Define and track engineering KPIs including build success rate, environment uptime, and mean time to recovery. • Promote DevOps practices, testing methodologies, automation, and reliable workflows across the studio. • Mentor team members and advocate for continuous improvement in automation and DevOps processes. Requirements • 7+ years of professional software development or DevOps engineering experience. • 5+ years of experience with CI/CD systems such as Jenkins, GitLab CI, or GitHub Actions. • 3+ years of programming experience with C++. • 3+ years of experience developing automation for large-scale or live-service environments. • Strong scripting skills in Python, Bash, or PowerShell. • Experience with Docker, Kubernetes, cloud providers, infrastructure-as-code frameworks, version-control workflows, and monitoring systems. • Experience with Perforce and/or Git version-control workflows. • Strong understanding of networking, security practices, and environment isolation. • Excellent debugging, problem-solving, and communication skills in a collaborative, multidisciplinary environment. • Knowledge of Unreal Engine and its build and development ecosystem is desired. • Experience with multiplayer or live games, artifact management, distributed caching, CI parallelization, secure software development, secrets management, automated security scanning, and console or PC game build pipelines is a bonus. • Desire to mentor engineers and passion for automation, developer enablement, reliable systems, and continuous learning. Benefits • One-year temporary full-time role with benefits. • Hybrid onsite work required in Victoria, British Columbia. • Canadian benefits include three weeks of vacation per year to start, 10 days of sick time per year, extended health, dental and vision coverage, and basic life insurance. • Additional EA benefits may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, and complimentary games.

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Job Summary

CompanyElectronic Arts
LocationVictoria, British Columbia, CA
TypeFull-time
PostedSeptember 24, 2026
SourceProgramming Jobs
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